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Martial Science

Kivi the Hunter, along with researched talents


I was all prepped to move fast on a tank hero but I kept thinking about a rapid fire attacker ranger that would be good for single target kills. I decided to make this character be from the WoW tavern and be the hunter. Can Tame various monsters, but I am aiming to make her role be single target killing and using items to speed up her attack speed as high as possible. She comes stock with a .5 second cooldown.

Right now her only ability is AotH, which is like a Roar + permanent boosts to base damage and damage range, though today I put Snake Trap in after thinking it up at various times during the past few days. The trap works like a stassis and when it dies I send out however many snakes as there are enemies in the set area. Snakes have fast move speed and rush to a single unit to attack, then move on after killing. They have a 15 second expiration timer and I will add various types of snakes and then randomly create a mix of them when the trap fires. As of right now this is planned on being her Y ultimate, as a departure from the single target killing theme. I have also thought about reworking the trap so that it interacts with solo bosses and elites well, but I am not sure what I will try next with it.

Today I got distracted by putting a bunch of talent-like researched skills in. Things like crit multiplier, crit rate, weapon damage, move speed, mana regen all sorts of nice fun customizable options. Players will be able to purchase these with gold and wood, the wood being the key limiter in preventing people from buying everything.

I have been polishing up various other triggers to but my biggest focus now is on the Hunter and some new items.


Martial Science

Put in the Healadin, cleaned up some stuff


I worked on the map a good amount both yesterday and today. I am trying to nail down about 20 levels and a good party of Heroes so that I can feel out the flow. My pattern has been to think about things and add them to the Google design doc first, then run back into the editor and start putting them in. This isn’t how I always work but it is the most efficient way for getting things done and moving goal by goal.

I needed a healer and fast so I put in a Paladin Hero from the WoW altar. The Healadin as he is called will revolve around fast heals, infinite mana for himself, shielding, LoH. His Y ultimate will be Hammer of Wrath I think, not sure how I will modify it. Holy Light will be self-castable at level 3 or 5 and may proc some additional effects if you purchase talents. Bubble will probably have some special effects related to when you deactivate it, and I am still fiddling with how to work the duration/cooldown balance. For now the mana cost is 1. Spiritual Attunement is the means of his personal “infinite” mana, right now it adds back mana when he is attacked and provides a self Devotion Aura. I may change it to work with heals so he can spam minor health pots as a source of regen. Lay on Hands is his ultimate, and functions pretty closely to the real game. Max HP healed to a target in exchange for all his mana. I am going to work it so he can use it offensively on certain targets, and may modify it to heal the entire party if he uses it at the right time. The theme of near death casts providing bonuses for him may become his main gimmick.

I also cleaned up a lot of triggers, put in the code for custom Y abilities. I added in Goblin Land Mines which I think will be a fun item to use for everyone. I need to add in some more low level items and give the Jewel Sword a use ability that spits out a line of coins.


Martial Science

I may start using this to post progress on war3 mapmaking


I did put a Warcraft III category in, so I might use this to post about updates to my WoW3 map in order to motivate me to put out a working version.