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Martial Science

Blizzard abandons the idea of Heroes in WoW?


forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=8900203&P=1

“At current there are no plans to implement Hero classes or siege weapons. I know how people were hoping for and expecting these things to be added in but focus and ideas have changed.

The thing to understand about those ideas is they were stated relatively early on when there were a lot of other concepts being juggled. It just so happens that these couple of concepts don’t fit in with the current plans for World of Warcraft.

Believe me when I say I was hoping for some nice ballistae myself.”

I knew they were on the backburner, but abandoned alltogether is some bvvvvp. At first glance I thought he was just referring to seige units as things that won’t fit into WoW, but it seems clear that he also means Hero classes. I guess now it’s just level cap raises and more raids. Gameplay from 1-60 is still nice and the lore has some charm, but the raid or die BS and small guild trampling is EEEEEEEEEEEEEEEEEEEEEEE.


Martial Science

My kind of post


forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=8844361&P=1

Some people make some good comments in this thread, but I most enjoyed post #36 as it related to the OP.


Martial Science

I laughed


lorelol.ytmnd.com/


Martial Science

Patch 1.11 hits


Hell of a patch, so get comfortable.

- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
Lightning) will no longer land if target cannot be seen by the caster
due to stealth or invisibility. There was a time I would have complained about this change, but who cares about rogues anymore.

- Innervate: This spell is now a base ability for all Druids, trainable
at level 40. Any Druid who formerly had the Innervate talent now has
the Swiftmend talent instead. Won’t do anything to help pigeonholing, though some ability to vary the spec is nice. Cabot doesn’t notice.

- Changed the way hunter pet family armor bonuses and penalties are
applied to allow the exact value from the Natural Armor talent to be
applied correctly. This may result in a very slight loss of armor to
some pets (less than a third of a percent). Hunters will still complain.

- Divine Favor: It is no longer possible to cast this immediately after
a healing spell and “retroactively” make it a critical hit. WTF kind of time-traveling, Fist of the North Star paladins were doing this?

- Lightwell - Casting time reduced. Lightwell object increased in size
to make it easier to click; relative click radius decreased slightly. Now even easier to spot dumbass priests.

- Shadowguard: This Troll Priest racial spell now works with Vampiric
Embrace, Blackout, and Shadow Weaving. In addition, the damage from
Shadowguard will now consume charges of the Zandalarian Hero Charm’s
Unstable Power aura. The range on Shadowguard has been extended to
hit anyone within vision range. There are troll priests?

- Detect Traps is now a passive skill. Fixing the rat flute, /ignore working on emotes, and now this. The rogue spam triple combo from release is now completely dead.

- Slice and Dice: This ability will no longer play its sound effect
twice. Will get to why this is funny, below.

- Emberstorm: This talent will now correctly increase the damage the
Warlock takes from Hellfire. Hilarious. More punishing warlocks for not being mages.

- Healing Stream Totem: This totem now receives increased healing from
effects that increase the Shaman’s healing. 16 health per tick instead of 14. Score.

- Improved Bloodrage talent changed to generate additional rage when
the ability is used. Nice try. Bears still generate way more rage.

- Flurry: The tooltip for this talent has been adjusted to indicate it
only works on normal melee swings. More importantly, HS (and Cleave) no longer consumes 2 Flurry charges. Very nice change for HS spamming.

- Sweeping Strikes: This spell has a number of fixes: When used in
conjunction with Execute and the second victim is below 20% health,
they will be hit with the full Execute amount. If the second victim
is not below 20% health, they will be hit with normal melee swing
damage; If the ability you are using does not deal damage, it will
not use a charge of Sweeping Strikes; The extra attack it generates
when used with Whirlwind now has the correct damage range; The
additional attacks generated by this ability will now properly take
into account the armor of the second target. What?

- Key rings have been added to the game. No big deal, but nice change.

- Stack sizes have been updated:
Stacks of 20
Leather (Light, Medium, etc.)
Cured Hides (Light, Medium, etc.)
Shards (Small Brilliant, etc.)
Enchanting Dusts (Strange, Illusion, etc.)
Flash Powder
Rogue Poisons (Instant, Crippling, etc.)
Rogue Poison Reagents (Essence of Pain, Deathweed, etc.) Very nice change for rogues to cut down on bag space wasted. Bank space for leather bank alts also gets a boost. Will be interesting to see how selling stacks of leather on the AH pans out.

Stacks of 10
Hides (Light, Medium, etc.) Still no respect for hides.

- We have re-evaluated the mechanics of consumable items in the game
and concluded that these should work in a more intuitive manner.
Non-Aggresive 2 minutes: This includes items such as Healthstone,
Night Dragon’s Breath, Whipper Root Tuber and Target Dummy. GG. Can still use a potion and a tuber in a row, but probably not even worth the time to farm them, anymore.

- Low level boars/wolves drop boar meat and wolf meat much more
frequently now to facilitate cooking. Level 20 rogues rejoice!

- Darkmoon Fair Card Blue Dragon: This item will no longer trigger from
using any ability which does not cost mana. Lawl. They’ve reported a change in every patch since it went in, and it still triggered on doors and crafting in 1.10. Maybe it triggers on drinking a mana potion or warlock Life Tap, now.

- Hurricane: This weapon was not dealing the listed frost damage. That
listed frost damage has been replaced with a chance to trigger a
damaging frost effect. Insert owl head pic, here.

- Shadowstrike: The cooldown on transforming this item is now always 60
seconds.
- Shadowstrike: The time taken to disenchant this item into a Nexus Shard is now always 3 seconds.

- Engineering
Grenades and Mortars now are set to use the “Controlled Stun”
mechanic so using grenades in conjunction with other stuns (such as
Hammer of Justice) may give you diminishing returns. GG Zalgradis

- Blood of the Black Dragon Champion is now a multi-drop quest item.
Everyone on their respective faction’s quest will be able to loot
the blood. It’s a good thing they made this change before every person playing the game was already keyed for Onyxia.

User Interface
Hilarious list of CTRA function exact copies omitted.

- Players in a party may now select an option that allows them to reset all
currently open instances. Another era coming to an end. From asking random noobs in IF to macro tricks to /who maraudon. Too bad there’s nothing left to farm.

- The Group Loot/Need before Greed dialogue will now show a golden
dragon border around Bind on Pickup items. The game could kick everyone in the group out to the login screen and make them scroll through the EULA/ToS and hit “Accept” and people would still grab BoPs they want in PUGs and say ‘Oh fuck! Sorry!’

- New flight points can be found at Ratchet and Marshall’s Refuge,
Un’Goro Crater. Better (really) late than never, I guess.

- If Heroic Strike or Raptor Strike fails, your combat swing will do
normal damage. WTF?

- Pets can no longer agro creatures in rooms above or below them. That would have helped Apoc on that DM east run.

- Fixed a bug where characters were able to exceed 100% of their normal
mana regeneration while casting. Give all druids Innervate at the same time you remove the BD/Innervate combo. Classic Blizzard.

There are some other amusing graphical/audio bugs in the patch. SnD does, indeed, play the effect only once, but now Evis plays its slice effect on you and on the target! If it doesn’t hit, it still fires on yourself, just like it used to look. Only way to know is by looking at your CPs.

Back in beta, sheathing DW weapons would put them back on your hips, just like unsheathing. Somewhere along the line, the animation was changed to a nonsensical version where the offhand weapon went into your back and you then pulled out your ranged weapon (have to sheathe twice to hide weapons). Now, sheathing DW is back to beta, but you now pull your ranged weapon out from your hip, it disappears, then you reach back and pull it from your back, as before. Hella sloppy.

Can’t guarantee this isn’t caused by an addon, but cat form Claw is making the Barkskin casting sound every time it hits. Pretty annoying.


Martial Science

Patch 1.11 is out


Uther’s Strength is now properly flagged as Bind of Equip.


Martial Science

WordPress version upgraded from 1.2 to 1.5.2


In order to transfer this page to the new web host I needed to get rid of all the comments. To put things in perspective, with all the spam the database was 180MB. This was so large that I couldn’t even upload it to the new server, the transfer would time out. With all the comments gone, the database is 800K.

I ended up not even needing to do the upgrade since I deleted the comments via phpMyAdmin, but it’s for the best that this is now running a much better version. We will have access to solid plugins and it is also much easier to change the look of everything.