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Martial Science

It’s about f__king time



Rogue (Forums / Talent Calculator / Skills/Talents)

  • Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.


Martial Science

Just because it always makes me laugh



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Bownedcrusher



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Dog ate my keyboard



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Ohhh now dats a pity



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You dragnon



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Always bird


I think I did about 9 quests outside of bird form.


Martial Science

Excessive homage



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YOU FAIL IT!!


Still rusty, ah well.


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Professionnel


Early morning random LFD French guild run.


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TAKIN’ it to him


For once it wasn’t me.


Martial Science

Disclaimer


Not only that I broke his thumbs!


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Almost paid 500G yesterday


Should be good


Martial Science

Put down the tanto, Tanaka-san. Yoshida, will you win?


An Important Announcement for FINAL FANTASY XIV Fans

Thank you for your continued interest in and support of FINAL FANTASY XIV.

While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.

After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.

To realize this vision, and in doing so, provide our customers with a better game experience, we have assembled our company’s top talent and resources. Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority. Not only is he one of our Group’s most accomplished and experienced members, Naoki Yoshida is also a charismatic leader possessing the skill to bring together and effectively helm a team which encompasses a wide range of responsibilities. We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.

We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV’s new direction. The free trial period will be extended until that time.

Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.

The FINAL FANTASY XIV team is working hard to bring our customers an unparalleled adventure, and we ask for your continued understanding and support as we march ever diligently towards that goal.

President and CEO, Yoichi Wada

The development and management teams would like to make an announcement regarding personnel changes.

[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

Managerial Changes

Producer/Director
Naoki Yoshida

Section Leader Changes

Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)

Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)

Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

These members will make up the development team’s new core-a core dedicated to ensuring we achieve a level of enjoyability that will more than satisfy our customers. Under a schedule of more frequent version updates, the new leaders and their respective sections will strive for continued improvements to FINAL FANTASY XIV service operation and development.


[Extension of the Free Trial Period]

As stated above, the newly restructured team’s top priority is to bring about improvements to the game’s enjoyability, and therefore we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.

[Future Version Updates]
At present, the development team is putting the finishing touches on the previously announced version update, which is still slated for release in mid-December. In addition, there is one more version update scheduled for release before year’s end. Details on the content and dates of these updates will be released in the near future.

[Delay of the PlayStation 3 Version Release]
Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.

The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.

[New Development Team Policy]

I would like to take this opportunity to greet all of you—those currently playing FINAL FANTASY XIV, those who have taken a respite from playing, and those awaiting the PlayStation 3 release—and offer a brief word by way of an introduction.

No doubt there are very few, if any, among you who have ever heard the name Naoki Yoshida. To be sure, I have never been in the fore on any of the titles I have worked on in the past. I am, however, honored and privileged to work alongside many talented and inspiring colleagues, and with their support have enjoyed making games for a number of years. I am aware that a great many people will think the responsibility of leading FINAL FANTASY XIV is far too large a task for someone so unknown. After all, even my very best may seem no more than a drop in the bucket when considering the sheer scope of FINAL FANTASY XIV. But working together with me are the very talented and very capable development and management teams, whose dedication and motivation are unwavering. I would like to ask you to please put to rest uncertainties that you may have.

Now, more than ever, myself, the development team, and Square Enix as a whole, are committed to furthering our efforts to provide a quality service.

Everything we do will be for our players and customers.

FINAL FANTASY XIV Producer/Director, Naoki Yoshida

First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game’s current situation, and have therefore made the decision to step down from my role as producer. A number of concerns that have been voiced by users, such as the design of the user interface, availability of tutorials and game content, and battle system functionality, represent key issues that must be addressed. While improvements are already well underway in many areas, we were unfortunately not able to incorporate player feedback as quickly as we would have liked. We are aware, however, that in many cases, addressing these issues will call for a reworking of game elements. As these changes are our first priority, they will be commanding our full attention and efforts. It is to that end that we have put a new organizational structure into place for the development team. Under this new system, FINAL FANTASY XIV will see changes and additions in line with the desires and expectations of players. Though no longer producer, I will be continuing to support the development team in other capacities, and personally hope that you will continue your adventures in the realm of Eorzea.

Hiromichi Tanaka


Martial Science

Best



Martial Science

It’s everywhere



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STFU


Timestamps


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I like his response


Subtle


Martial Science

YOU ARE BANNED SCUM


We have confirmed an issue where players may be able to obtain abnormal amount of skill points while fighting in a party as Conjurer or Thaumaturge. The issue is currently being addressed.

Also we would like to remind that repeating this method intentionally to obtain abnormal amount of skill point is considered as fraudulent behavior. With players who have abused this method, an investigation shall be made and their account may be suspended in case we determine it to be malignant. The investigation is expected to take a while until the completion. For those of you who have abused this method, please report yourself through GM Call. By reporting yourself in, GM will correct the amount of skill point you have gained and the penalty to your account will be exempted.

We apologize for any inconvenience this may have caused.

Similar happened in FFXI whenever there was a large exploit they seemingly used it like bait and just annihilated the people who abused it. I guess the bug was related to engaging a monster, then doing nothing and just hella spamming heals on fellow mages for like 20 minutes and then watch your class level bvvvvvvvvvvvvvvvvvvvvvvvvvvvp very high, to the tune of LV50 Conjurers, or so goes the rumor. They acted quickly on this one.


Martial Science

K



Martial Science

Cooking up quite a little scheme aren’t I








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Cheat the stances


Thaumaturge


Martial Science

Oh



Martial Science

I know one of us called it about 4 years ago


* Blessing of Kings is now trainable at level 20. Removed from talent trees.


Martial Science

Thanks for letting me know


- Fan of Knives: All poisons will now trigger correctly when used with this ability.
- Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
- Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
- Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.


Martial Science

Good GAME



Martial Science

Not only that, I broke his thumbs!



Martial Science

Nerfed


  • Steady Shot – now only gains 10% of attack power as damage (down from 20%).
  • Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
  • Readiness – no longer affects the cooldown of Bestial Wrath.
  • Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
  • Kill Shot – cooldown reduced to 15 sec (from 35 sec).
  • Kindrid Spirits – now only grants 3/6/9/12/15% pet damage.
  • Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
  • All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
  • Growl— threat generation increased by 20% (same for Voidwalker Torment).
  • Call of the Wild – now benefits only the hunter and his or her pet.
  • Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
  • Spirit Strike – reduced the period on the dot so it will work better with Longevity.
  • Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
  • Aspect of the Wild – now raid-wide.


Martial Science

Subtle



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Trapped in a burning city



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Urien grew up in Harlem, beitch



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100%



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Sprawl



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Cause I’m like


This was 25 man normal. I looked at all the top WWS and I didn’t see any 4500 Rogues. I was basically higher than the top Rogue on the #1 kill. How the hell are these other Rogues cranking out 5,000 dps with Ass/Com/Sub?


Martial Science

Good game



Martial Science

LV70 Mage farmers active in the AM



Martial Science

Immune to Killing Spree but not this



Martial Science

No cooldown I’m tellin’ you it’s gonna pop off



Martial Science

100% Cambodian


It started with a lone Rogue and a fishing pole. A young undead Cambodian came by to investigate and joined in, gave me some company.  Another guy came buy and lit a fire. I noticed people riding by on mount actually turning, stopping and looking as if this sight was so different it had to be taken in. It may have been the most genuine moment of in game bonding I have seen since 2004.


Martial Science

Shine said



Martial Science

Would most even get it



Martial Science

Fell in a hole while doing perhaps the only timed daily in LK



Martial Science

More puede escobar



Martial Science

The race to 400 LP, I might have won



Martial Science

Be that way you mutha



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Soda



Martial Science

First Patchwerk kill in a PUG



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Levels unknown to this Uldaman farmer



Martial Science

That’s a shame



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So I don’t forget


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