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QUICK QUEST SUMMARY
Go to Castle Oztroja and pick a coffer to obtain
the Rogue's Culotte.
Part 1: Prepping Yourself to Evade Detection and Pick a
Lock (Solo)
The Rogue's Culotte is obtained by opening a coffer in Castle Oztroja.
No messy NM battle or anything, you just pop the coffer top and
boom you get the item! You either can use an official Oztroja Coffer
Key (100% success rate but unlikely that you would have one of these),
or do what all thieves do and pick the lock (Thief's Tools or Living
Key or Skeleton Key). Inside the castle you will need to avoid being
detected by Yagudos, and in one spot, Leeches. The Yagudos are generally
easy to avoid because they are sight-based, so simply keep yourself
under the effects of Invisible. There is only one coffer spot that
has Leeches nearby, and you only need to get close if a coffer has
popped in the spot. If this happens you can either use Sneak, or
just run to the coffer and open it while the Easy Prey Leeches beat
on you (then Perfect Dodge + Instant Warp to get out). The use of
Sneak on this coffer hunt is optional. As for your options
in staying out of harm's way:
THF/WHM or RDM: Allows
you to cast Invisible and Sneak on yourself indefinitely, as long
as you make sure to keep your MP up. You must have the mage
leveled to 25, as Sneak is level 20 and Invisible is level 25. I
used /WHM, and while the thought of raising a mage just for
this might freak you out, it is a good investment. Having easy,
free access to these spells will allow you to coffer hunt
in the future! I planned for my AF and began raising this mage when
I was around level 52. If you do decide to use /WHM or /RDM,
bring along some juices and food and consider wearing items to boost
your MP.
THF/NIN: This combo
is great for Castle Oztroja since sight detection is your main adversary.
It really isn't even necessary to bring any Silent Oils, because
you can avoid the Leeches easily while passing through the area.
If a coffer pops near the leeches, again you can either use an oil
or just steamroll and open it while they attack you. Nothing wrong
with the latter method in my opinion.
THF/XXX + Prism Powder:
This option will cost you some gil, but may be the best for you
if you are an alchemist or if you don't sub NIN and hate the
idea of leveling a mage. It's hard for me to say exactly how many
powders and oils you should bring. I suggest at least two stacks
of powders and maybe one oil. This area is not too big, but it is
severely camped by thieves seeking Astral Rings and as such you
may be there a while before seeing a coffer. You do not want to
be caught here and run out of powders. You will have to go back
for more because there is no way to finesse your way around the
Yagudos. If you are visible, they will get you.
Invisible casting tip:
Unlike Sneak, you can re-cast Invisible on yourself and have it
take effect. Sneak must be cancelled or have worn in order to be
received again, but you can keep yourself hidden without ever having
to cancel Invisible. Remember this!
Warning about Sneak and coffers/chests:
As you know, you cannot even attempt to pick a lock while Invisible.
What you may not know is that attempting to open a coffer/chest
with Sneak on will remove the effects of Sneak. If you were for
example nearby some mobs that detect sound and you tried to pick
a coffer, Sneak would instantly be removed and the mobs would attack
you. Remember this and plan accordingly.
I strongly suggest that you set up a "panic macro" if
you don't have one already. I use the following one, and since I
play with a controller I place it on Ctrl5 with Ctrl4 and Ctrl6
empty so there is no chance of me hitting it accidentally. If you
run into trouble along the way, you can save your skin with one
simple button press. There is no time to fumble with the interface
when you are being chased by a Yagudo train, or even worse a Mimic.
/ja "Perfect Dodge" <me>
/wait 1
/item "Instant Warp" <me>
Warning about Mimic poison:
It is also a good idea to set your home point somewhere VERY near
a mog house, for example I set mine at Port Jeuno right outside
the mog house. Reason being, a Mimic will instantly poison you when
it pops, and even if you successfully warp away you can still be
killed by the deadly poison. Whenever you arrive at your home point,
run in and get back to full HP. For the record if you use /WHM you
can remove the poison with Poisana, but it's still a good idea to
have home point near mog because you may not have enough MP to cast
Poisana.
Now let's get a quick refresher course in the monsters you will
be dodging in the castle and all their detection types. This isn't
really a risky hunt because Yagudos are what you are evading 99%
of the time, and they only detect and pursue by sight. Even if you
catch aggro you can easily lose it with a quick Hide.
Leeches are only in one coffer spot, and you will only need to aggro
them if a coffer has popped and you need to open it. Otherwise
you can safely just run around them and be fine, without using Sneak.
Yagudos: Sight 
Leeches: Sound (also
pursues by scent)

As far as what type of keys you should be using, it's hard to say
and this is a subject of great debate on many thief forums. I prefer
Thief's Tools, mainly because I can make them and so they are almost
free. People say that Skeleton Keys have the best success rate and
least chance for Mimic. When I was here it took me two tools to
open the coffer and get my culotte. A stack of tools goes for about
9,000 gil on Midgardsormr as of May 22, 2004. Make sure to bring
more than one, I suggest a stack for best value. If for some reason
you want to use an Oztroja Coffer Key, check out this list
of key-dropping mobs.
You should also make a lock picking macro. This way you just target
the coffer and hit one button and boom. Below is the one I use for
my tools, if you use Living Keys or Skeleton Keys just substitute
the correct name.
/item "Thief's Tools" <t>
Part 2: Getting to Castle Oztroja
(Solo)
I suggest you start your trek in Jueno, and the route is Port
Jueno > Sauromugue
Champaign > Meriphataud Mountains > Castle Oztroja. I
am in the habit of walking there and killing Tabar Beaks along the
way, but sometimes I use Chocobo when feeling lazy and in a hurry.
If you are coming from Windurst or something that is fine too. Just
head to the spot on the map below.
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Part 3: Finding and Unlocking the
Coffer (Solo)
Once inside Castle Oztroja, you need to head to the first
lever door and unlock it to move on.
Follow the red line on the map below to reach the door. You must
stand in between the two levers and target one to see if the door
will open. If you get lucky and target the right lever, the door
will open and you can run through it. If you target the wrong lever,
the floor will open and you will fall down. Each time you enter
the castle the correct lever is randomly assigned, so there is no
way for me to tell you what one to try. I always try the left lever
first, but that's just a personal superstitious preference.
If you do happen to fall through the floor, you will be in a room
with no apparent exit. There is a little manhole cover thing in
the floor that you can target, and it will open and let you fall
through. From here you run through a tunnel out to the courtyard,
and then you can head back to the door where you should use the
other lever. It sucks when you try the wrong lever and fall, but
it happens to us all so don't feel like you did anything wrong.
Pro tip: I was just
made aware that you can in fact avoid falling through the floor
if you target a lever and then immediately run back away from the
door. If you hit the wrong lever you don't have to fall down! This
works 100% of the time, be sure to do it.
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After going through the first lever door and
walking around the bend you will reach the area show in the map below.
You need to now head towards a second lever door, so once again follow
the red line. The route appears to be going out of the way, however
there are stone structures blocking the path so you must go the way
that I have labeled on the map. Make sure to stop at the hidden room
on the way to the door. This room is at I-10 and appears to be a dead
end, but you are actually able to see the outline of a door. Target
this door to open it. Inside
the room you will see 4 levers, the current unlock combination
for the lever door you are heading to. Write down or memorize which
levers are up and which are down, you will need the combination shortly.
After getting the combination continue along the red line, but when
you near the door take a short pause to check the strength of
the Yagudos nearby. The door is guarded by a pair of them that are
of a higher group than all the Interrogators, Oracles etc. you
have been passing by thus far. These two Yagudos that guard the door
will likely check as Easy Prey to a 55, so I advise you to cast
invisible before moving to the door lever apparatus.
This door lock has 4
levers, and you must enter in the correct pattern of up and down
levers to open it. You have the combination though, so simply get
close to the levers and preferably wait for the Yagudos to turn around,
then enter the combination to open the door. When it opens, get to
the other side of the door as fast as you can, but do not run any
farther. As soon as you pass the door frame, cast invisible on
yourself because you are now in higher tier Yagudo territory. Note:
You cannot target a lever while Invisible, you must cancel the
effects first (the same goes for coffers, make sure to cancel Invisible
before trying to pick a lock).
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Good work, you are now smack dab inside
the coffer area, but you need to move on to check all the spots.
Begin running around the bend to reach the next map area, but be
sure to check the two stairwell coffer spots you see on the above
map. The area in the map below is the one spot I mentioned that
has Leeches. The coffer spot in the middle of H-9 is in a pool
of water, and the Leeches are inside the pool. It almost looks
like you cannot run onto the water, but you can. Of course, do not
go near the pool unless you see a coffer. You can easily run around
without the Leeches hearing you. They still check as Easy Prey to
me at 58.
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Take a deep breath, because when you reach
the area in the map below you are in a top
tier Yagudo lair. Up until this point the birds mostly check
as Easy Prey or Decent Challenge, but in here you are faced with
IT Yagudos, and plenty of them. Be very careful in here because
if you catch aggro you have much less time to save yourself.
The coffer spots at G-7, H-8 and H-9 are easy to see, but the other
one at H-7 is behind a massive
locked door. In order to get this door open you need to target
and examine one of the torch stands in the rooms at G-7, H-7, G-8
or H-8. Lighting one of the torches will open the door. To make
it in time, get next to a torch stand, drop Invisible when the Yagudos
aren't looking, then activate Flee and Hide and run for it. You
should make it in time, but it wouldn't hurt to have a helper working
with you who can run into the room while you open the door. There
is a lever inside the room to let you back out (or let your helper
let you in). It is up to you whether or not you want to stress about
checking this room. I was there by myself and just ignored this
spot and kept checking all the other ones.
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When you spot a coffer, try to keep your
heart from stopping. My adrenaline surges every time I see one because
I fear that some other hidden thief will nab it before I can. Do
NOT hesitate for a second. Get up next to the coffer, drop your
Invisible and hit your lock pick macro. Keep using the macro until
you see "obtained rogue's culotte". As soon as you pick
the lock, use Hide to shed aggro if any Yagudos are beating on you.
You can of course wait next to the coffer until the nearby Yagudos
turn around, then cancel Invisible, but I strongly suggest you do
not. Castle Oztroja is packed with greedy thieves nearly all
hours of the day and they will not think twice about stealing the
coffer even with you right next to it. Don't let them get it!
Update 5/28/05: Castle Oztroja
no longer has Astral Rings in the coffers, so competition might
have died down since I did this, but I can't say for sure since
those coffers still have gil and other items.
If you fail to open the lock, try again. If the chest was trapped,
you become weakened for a while and must wait until the weakness
wears off (could last for an hour or maybe only 10 minutes it varies)
and then go find a new coffer to open. If you get a Mimic, use your
panic macro as fast as possible. You cannot run from a Mimic.
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