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QUICK QUEST SUMMARY
Trigger the quest at Jueno, open a coffer at the
Monastic Cavern to get key item (Old Gauntlets), go back to Jueno
and speak with a couple more people, go to Castle Zvahl Baileys
and kill Dark Spark to get key item (Flames of Darkness), return
to Jueno and inspect a ??? to get your Rogue's Armlets.
Part 1: Triggering the Quest (Solo)
If you meet the above requirements, head to Upper
Jueno and go to the Durable Shields shop at H-8. Inside you must
speak with a Galka named Guslam. In a cut scene he tells you about
a legendary craftsman named Borghertz. Easy enough, but now you
need to get ready to pick a coffer in the Monastic Cavern, so gear
up.
Part 2: Prepping Yourself to Evade
Detection and Pick a Lock (Solo)
The target item in this instance is in fact a key item, the "Old
Gauntlets" and they are obtained from a coffer in the Monastic
Cavern. Getting here isn't so bad, and finding a coffer isn't very
difficult because the area isn't camped all that much. This journey
inside is a bit dangerous and creepy, because you are dealing with
Orcs. They are not fooled by your use of Hide since they track by
scent, so catching any aggro may be the end of you unless you play
it right. To stay undetected, browse the following options:
THF/WHM or RDM: Allows
you to cast Invisible and Deodorize on yourself indefinitely, as
long as you make sure to keep your MP up. You must have the
mage leveled to 25, as Deodorize is level 15 and Invisible is level
25.
THF/NIN: This combo
is great for the Monastic Cavern, since sight detection is your
main adversary. It wouldn't be a bad idea to bring a couple Deodorizers
just in case you catch aggro and need to use Hide.
THF/XXX + Prism Powder/Deodorizer:
This option will cost you some gil, but may be the best for you
if you are an alchemist or if you don't sub NIN and hate the
idea of leveling a mage. It's hard for me to say exactly how many
powders and Deodorizers you should bring. I suggest at least two
stacks of powders and maybe a couple Deodorizers. The coffer area
is pretty small, but there are tons of Orcs nearby at all times.
You may need to frequently use powders and you do not want to run
out or you will have to leave and go get more. I used this option
when I did this quest because at the time I didn't have my WHM leveled.
It worked fine.
Invisible casting tip:
Unlike Sneak, you can re-cast Invisible on yourself and have it
take effect. Sneak must be cancelled or have worn in order to be
received again, but you can keep yourself hidden without ever having
to cancel Invisible. Remember this!
Deodorize clarification:
The mobs listed with scent detection will NOT aggro you based on
scent. Being near them with Invisible only is perfectly fine. They
will however not fall for your Hide unless you are under the effects
of Deodorize. So should you aggro one of the scent pursuers, clean
off your stink first and then use Hide.
Deodorize warning:
The effects of Deodorize will be cancelled if you are the target
of an attack, even if the attack misses. So say for example you
get spotted by an Orc. You stand there and cast Deodorize on yourself,
but before you can Hide an Orc swings at you and boom the Deodorize
gets cancelled. I suggest first using Flee to get as far as possible
from anyone who is attacking you, then as quickly as you can cast
Deodorize and Hide. If this method fails, you still have one last
trick up your sleeve... warp out.
I strongly suggest that you set up a "panic macro" if
you don't have one already. I use the following one, and since I
play with a controller I place it on Ctrl5 with Ctrl4 and Ctrl6
empty so there is no chance of me hitting it accidentally. If you
run into trouble along the way, you can save your skin with one
simple button press. There is no time to fumble with the interface
when you are being gangbanged by a pack of Orcs, or even worse a
Mimic.
/ja "Perfect Dodge" <me>
/wait 1
/item "Instant Warp" <me>
Warning about Mimic poison:
It is also a good idea to set your home point somewhere VERY near
a mog house, for example I set mine at Port Jeuno right outside
the mog house. Reason being, a Mimic will instantly poison you when
it pops, and even if you successfully warp away you can still be
killed by the deadly poison. Whenever you arrive at your home point,
run in and get back to full HP. For the record if you use /WHM you
can remove the poison with Poisana, but it's still a good idea to
have home point near mog because you may not have enough MP to cast
Poisana.
Now let's get a quick refresher course in the monsters you will
be dodging in the cavern and all their detection types. You only
really need to worry about staying out of sight. If you keep Invisible
on, you will be safe in 95% of the areas in the Monastic Cavern.
There is a room however that usually contains an NM, the Orcish
Warlord, and he can see through Invisible (Much like Ruby Quedev
has Sneak detection). To be safe do not go anywhere near this room
(you won't have to get very close anyway because there is no coffer
in his room).
Orcs: Sight (also
pursues by scent)

Orc NM: Sight + Invisible
Detection (also pursues by scent)
(Note: He sees right through Invisible!)
As far as what type of keys you should be using, it's hard to say
and this is a subject of great debate on many thief forums. I prefer
Thief's Tools, mainly because I can make them and so they are almost
free. People say that Skeleton Keys have the best success rate and
least chance for Mimic. When I was here it took me one tool to open
a coffer and get my gauntlets. A stack of tools goes for about 9,000
gil on Midgardsormr as of May 22, 2004. Make sure to bring more
than one, I suggest a stack for best value. If for some reason you
want to use an Davoi Coffer Key, check out this list
of key-dropping mobs.
You should also make a lock picking macro. This way you just target
the coffer and hit one button and boom. Below is the one I use for
my tools, if you use Living Keys or Skeleton Keys just substitute
the correct name.
/item "Thief's Tools" <t>
Part 3: Getting the Old Gauntlets from the Monastic Cavern
Coffer (Solo)
To get to the Monastic Cavern, I suggest you start at Jueno, the
route being Upper
Jueno > Batallia
Downs > Jugner
Forest > Davoi > Monastic Cavern. You can ride a chocobo
there, but you must dismount at Davoi. The zone into Davoi from
Jugner Forest is at G-12 at the southern tip of the little passage
thing. Once you reach Davoi, follow the red line on the map below
to reach the Monastic Cavern. Along the way all of the Orcs should
check as Too Weak and a couple might be Easy Prey right as you near
the cavern. Be sure to follow my path because wandering near the
center of the map can get you spotted by IT Orcs that dwell on the
ledges above your head.
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Once inside, make sure to
keep Invisible on at all times. As you can see from the map below,
the coffer spots are very close to each other. No big secrets or
tricky ledges here, what you see is what you get. Of all the chest/coffer
locations I have frequented, this one is the most dense and all
the spots are easy to get to. Make sure to avoid the Orc NM room
I labeled on the map.
When you spot a coffer, I suggest you be patient and wait for the
Orcs to turn around. Due to this area being not heavily camped,
you probably won't have much if any competition. While I was here,
I walked inside and in the first hallway spot sat a coffer. I walked
up to it, waited for Orcs to turn, cancelled Invisible, used a tool,
got the gauntlets, used another powder and was safe.
If you fail to open the lock, try again. If the chest was trapped,
you become weakened for a while and must wait until the weakness
wears off (could last for an hour or maybe only 10 minutes it varies)
and then go find a new coffer to open. If you get a Mimic, use your
panic macro as fast as possible. You cannot run from a Mimic.
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Once you have success with a coffer, you are
free to leave the Monastic Cavern and head back to Jueno.
Part 4: Return the Old Gauntlets to
Jueno (Solo)
Once you are back at Jueno, please go speak with Guslam again.
Next you need to go to Lower Jueno to the Tenshodo shop (Neptune's
Spire Inn at I-7) and speak with Yin Pocanakhu. She mentions a crate
of hers and asks if you would like you buy it for 1,000 gil. Go ahead
and accept her offer (you won't get back the 1,000 gil you actually
need to spend it), but to get the box you must go back to Port Jueno,
near the chocobo stable room entrance (below near the AH, etc.). Outside
the room you will see a box with a ??? near it. Target the ??? to
see a cut scene with Borghertz, in which he asks you to retrieve a
key item (Flames of Darkness). To get this key item you must go to
Castle Zvahl Baileys and kill the infamous bomb NM, Dark Spark.
Part 5: Getting to Castle Zvahl Baileys
(Need Party)
Time for you to recruit a party of helpers to kill the NM (I suggest
you recruit from Jueno). Every job needs to kill Dark Spark for their
gloves AF, so hopefully finding people to help you won't be too difficult.
I would say at minimum you need a full PT of 60s, but you are better
off bringing an alliance of maybe 2 parties. Ideally you would get
a powerful high-level tank (65+) and mage or two (60+), then bring
along all the 53s~ who need the quest done. As usual, the more high
level help you can get the safer you will be. When I did this we had
a 65 PAL, a 63 THF, a couple high mages and then like 8 or 9 54s~
who needed the quest. It isn't all that hard, but better to overkill
Dark Spark then have him kill you. Dark Spark is reported to be a
55~ mob.
Again, in getting here you have a couple options.
If you and your party all have the Vahzl crystal, you can seek out
a teleport in Jueno. This teleport is the hardest to find, and the
most expensive, so we did not choose this option (but this is the
quickest way to get there). The other option in getting there is to
run. The route is Southern
San D'oria > East
Ronfaure > Ranguemont
Pass > Beaucedine
Glacier > Xarcabard
> Castle Zvahl Baileys. Once you reach Xarcabard just head west
until you reach the castle entrance, you can't miss it. You will see
these colored rainbow light wave effects and there will be a bunch
of ascending pathways. If it
is your first time to Xarcabard, make sure to have a veteran lead
you to get the Vahzl gate crystal on
your way to the castle.
If you were doing this solo you could just keep Sneak and Invisible
on and run to the castle yourself, but since you will have 6-18 people
with you the travel gets a bit more complex. You can either try to
avoid detection (annoying) or just kill everything on the way there
(when I did this we killed most of everything and when we neared the
castle we had the 65+ Paladin train all the Demons and Ahrimans and
we ran like hell). Fun stuff.
Part 6: The Notorious Monster Battle
(Need Party)
The first time I arrived at this castle I was amazed and very afraid.
To get to the Dark Spark spawn, follow the red path on the map below.
Along the way you will need to kill or avoid (I suggest kill) all
the Demons and Ahrimans that block your path. A few key things to
remember: 1. Stay in the center of the path, do not fight near walls
because you can get aggro through the walls. 2. Be careful of the
monsters in the "moat" around the path because they can
detect you from below, and then train the entire moat up to the top
to attack you. We were fighting near the Dark Spark spawn and all
of a sudden I saw 20 Demons madly running towards us. I thought hahah
who are they after... then realized it was us. We all had to run back
to Xarcabard, and even with Invincible our Paladin couldn't make it
in time and died. Be VERY VERY careful as you make your way to the
Dark Spark spawn area. Stay in the middle of the path as much as possible.
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When you reach the four torches, prepare to
do battle. Dark Spark is spawned when an able thief examines any one
of the torches. First be sure to kill any and all of the Demons on
the platform. You do not want those to aggro you while fighting Dark
Spark. Buff up and cast Barfira, then have the thief examine a torch.
The heat is on!
Battle
Tips/Details:
Dark Spark can hit pretty hard and uses an explosion ability so try
to stun him if he goes for it. Keep everyone as close to full HP as
possible to prevent explosion KOs. Assuming you have a tough tank
and can keep everyone healed you should be in fine shape.
After you kill Dark
Spark, all of the thieves in need should go and examine the torch
that was first examined. He doesn't need to be killed once for every
thief present, all can receive the Flames of Darkness after one kill.
I read in other guides that if you target the wrong torch (any one
besides the one he was spawned from) he will spawn again. When I was
here nobody said anything about this and I just targeted any torch.
Maybe I got lucky or maybe he will only respawn after like 5 minutes,
but to be on the safe side ask the triggering thief which torch he
examined and then examine that one after the battle.
Once every thief in need has the key item, the party can be disbanded,
hopefully you have some BLMs for a little D2 action.
Part 7: Getting the Armlets (Solo)
Whew this arduous quest is nearly over! With the key item in
hand, go back to the ??? box at Port Jueno and examine it. You will
see good ol' Borghertz float by and leave a little something
special for you. Now you have your gloves, they rock!
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