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QUICK QUEST SUMMARY
Go to Castle Zvahl Baileys and pick a coffer to
obtain the Rogue's Vest.
Part 1: Prepping Yourself to Evade Detection and Pick a
Lock (Solo)
The Rogue's Vest is obtained the same way as the Rogue's Culotte,
you "simply" unlock a coffer and instantly get the item.
The target coffer in this case is located in Castle Zvahl Baileys.
These aren't vigorously camped like the ones at Castle Oztroja,
but staying undetected here is MUCH more difficult. You are forced
to contend with almost every type of detection, because there are
many different types of monsters inside the castle. In general you
must have both Sneak and Invisible on the entire time. You have
three options really when it comes to avoiding aggro in this hellhole.
THF/WHM or RDM: Allows
you to cast Sneak, Invisible and Deodorize on yourself indefinitely,
as long as you make sure to keep your MP up. You must have
the mage leveled to 25, as Deodorize is level 15, Sneak is level
20 and Invisible is level 25. I used /WHM, and while the thought
of raising a mage just for this might freak you out, it is a good
investment. Having easy, free access to these spells will allow
you to coffer hunt in the future! I planned for my AF and began
raising this mage when I was around level 52. If you do decide
to use /WHM or /RDM, bring along some juices and food and consider
wearing items to boost your MP.
THF/NIN: This combo
is good for anywhere where all you need to worry about is sight
detection. Unfortunately, in Castle Zvahl Baileys you will still
need Sneak, so if you use a NIN sub you will have to bring along
a bunch of Silent Oils and Deodorizers.
THF/XXX + Prism Powder/Silent Oil/Deodorizer:
This is the most expensive option, but may be the best for you if
you are an alchemist, or if you don't sub NIN and hate the
idea of leveling a mage. It's hard for me to say exactly how many
powders and oils you should bring along, but at least a stack of
each, probably two stacks and a few Deodorizers.
I strongly suggest that you set up a "panic macro" if
you don't have one already. I use the following one, and since I
play with a controller I place it on Ctrl5 with Ctrl4 and Ctrl6
empty so there is no chance of me hitting it accidentally. If you
run into trouble along the way, you can save your skin with one
simple button press. There is no time to fumble with the interface
when you are being chased by numerous IT++ demons, or heaven forbid
a Mimic.
/ja "Perfect Dodge" <me>
/wait 1
/item "Instant Warp" <me>
Warning about Mimic poison:
It is also a good idea to set your home point somewhere VERY near
a mog house, for example I set mine at Port Jeuno right outside
the mog house. Reason being, a Mimic will instantly poison you when
it pops, and even if you successfully warp away you can still be
killed by the deadly poison. Whenever you arrive at your home point,
run in and get back to full HP. For the record if you use /WHM you
can remove the poison with Poisana, but it's still a good idea to
have home point near mog because you may not have enough MP to cast
Poisana.
Now let's get a quick refresher course in the monsters you will
be dodging along the way and all their detection types. The most
annoying type of mob in the castle is the Ahriman (floating eye),
due to its double detection. Also, any of the sound detecting mobs
are scary to be around because if you aggro them you generally must
warp out unless you want to chance running to a zone. You will encounter
Skeletons, Ghosts, Elementals, Ahrimans, Demons and possibly a Shadow
Dragon on Xarcabard as you run to the castle. Once inside, you will
face Ahrimans, Demons, Elementals, Goblins, Quedevs, Orcs and Yagudos.
Note: You can use
your Hide ability to shed aggro from any monster that uses purely
sight detection. The mobs that also pursue by scent require the
use of Deodorize. I am not 100% sure that
Demons also pursue by scent but the Brady guide lists that they
do. In addition, the "Hit Points" detection
type means the mob will aggro you if your life is 75% or below.
Stay out of yellow HP when near them!
Goblins:
Sight 
Quedevs: Sound 
Yagudos: Sight 
Orcs: Sight (also
pursues by scent)

Ahrimans: Sight &
Sound

Demons: Sight (also
pursues by scent)

Elementals: Magic

Skeletons: Sound &
Hit Points

Ghosts: Sound &
Hit Points

Shadow Dragons: Sound

Invisible casting tip:
Unlike Sneak, you can re-cast Invisible on yourself and have it
take effect. Sneak must be cancelled or have worn in order to be
received again, but you can keep yourself hidden without ever having
to cancel Invisible. Remember this!
Deodorize clarification:
The mobs listed with scent detection will NOT aggro you based on
scent. Being near them with Invisible only is perfectly fine. They
will however not fall for your Hide unless you are under the effects
of Deodorize. So should you aggro one of the scent pursuers, clean
off your stink first and then use Hide.
Deodorize warning:
The effects of Deodorize will be cancelled if you are the target
of an attack, even if the attack misses. So say for example you
get spotted by an Orc. You stand there and cast Deodorize on yourself,
but before you can Hide an Orc swings at you and boom the Deodorize
gets cancelled. I suggest first using Flee to get as far as possible
from anyone who is attacking you, then as quickly as you can cast
Deodorize and Hide. If this method fails, you still have one last
trick up your sleeve... warp out.
Warning about Sneak and coffers/chests:
As you know, you cannot even attempt to pick a lock while Invisible.
What you may not know is that attempting to open a coffer/chest
with Sneak on will remove the effects of Sneak. If you were for
example nearby some mobs that detect sound and you tried to pick
a coffer, Sneak would instantly be removed and the mobs would attack
you. Remember this and plan accordingly.
As far as what type of keys you should be using, it's hard to say
and this is a subject of great debate on many thief forums. I prefer
Thief's Tools, mainly because I can make them and so they are almost
free. People say that Skeleton Keys have the best success rate and
least chance for Mimic. When I was here it took me one tool to open
the coffer and get my vest. A stack of tools goes for about 9,000
gil on Midgardsormr as of May 22, 2004. Make sure to bring more
than one, I suggest a stack for best value. If for some reason you
want to use a Zvahl Coffer Key, check out this list
of key-dropping mobs.
You should also make a lock picking macro. This way you just target
the coffer and hit one button and boom. Below is the one I use for
my tools, if you use Living Keys or Skeleton Keys just substitute
the correct name.
/item "Thief's Tools" <t>
Part 2: Getting to Castle Zvahl Baileys
(Solo)
Again, you have a couple options. If you have the Vahzl crystal,
you can seek out a teleport in Jueno. This teleport is the hardest
to find, and the most expensive, so I did not choose this option
(but this is the quickest way to get there). The other option in
getting there is to run. The route is Southern
San D'oria > East
Ronfaure > Ranguemont
Pass > Beaucedine
Glacier > Xarcabard
> Castle Zvahl Baileys. Once you reach Xarcabard just head west
until you reach the castle entrance, you can't miss it. You will
see these colored rainbow light wave effects and there will be a
bunch of ascending pathways.
Part 3: Finding and Unlocking the Coffer (Solo)
Once inside Castle Zvahl Baileys, you need to reach the lower "moat"
area and then head to the spots where you can drop to get to the
coffers. To do this, use the map below and follow the red line to
reach the area shown in map 2. Before
you get moving, use any MP boosting food you have (Apple Pie etc.)
and rest to get full MP. Remember that if you get into trouble nearby
you can zone back out to Xarcabard.
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Once you reach the area shown in the map below,
take a right and run a bit until you reach some steps near the top
right drop down point (not the green steps). Go up these stairs and
you will see a big circle hole with torches around it. The spots with
the torches are where you can drop down to reach a ledge. There are
3 places to drop down at each of the 4 drop down points. You need
to know which coffer spot you are going to check and then drop down
to the appropriate ledge. If you look down into the hole you will
see the ledges. They are at three different heights, and each will
take you to a different section of the area below.
This part seemed very confusing until I was actually there doing it.
I'm sure the same will apply to you. Basically you are above the coffer
locations, and you need to use the 4 drop down points to reach them.
This is a bit tedious, because if you drop down and don't see a coffer,
you need to take a flight of stairs (green steps on map) to get back
up, move to the next drop down hole and try again. Doing all of this
while avoiding detection and keeping MP rested is quite stressful.
In addition, each one of the drop down points is populated with a
different type of mob. Goblins occupy the top right, Quedevs the top
left, with Yagudos and Orcs on the bottom (I forget which is where
exactly). Once you drop down a hole, you will be faced with more Ahrimans
and Demons. Up until the point you drop most everything was Easy Prey
to me (level 58), however when I dropped down I was faced with IT++
monsters. After dropping down you do not under any circumstances want
to catch aggro. If you do happen to get detected and want to try to
run to a zone, head to Castle Zvahl Keep (labeled on map) and say
your prayers along the way.
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The map below shows what you will see when
you drop down one of the holes. There is a coffer spot in each of
the 4 corner rooms, and then there are 4 more coffer spots in the
center area. The center of the 4 middle coffer spots is a massive
hole, so you can't reach all 4 of those spots at once (they wouldn't
make it that easy on us).
Again this is very hard to visualize until you are actually there
doing it. As a general rule, drop down to the ledge closest to you
(highest one) to reach a corner room. Drop down to the second highest
ledge if you want to check the middle area. I advise you not to
drop down to the third ledge, because it leaves you with the least
amount of options if you want to check the middle coffer spots.
You'll understand when you get there.
I suggest your first drop down be to a second ledge, where you can
check out all of the middle spots. If you don't see a coffer, you
know it is in one of the corner rooms and you can then check them
one by one. If you try the corner rooms first and the coffer ends
up in the middle you will have wasted a lot of time that could have
been saved if you scouted the middle first.
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Once you spot a coffer, hold your breath and
pop that baby open! When you see "obtained rogue's vest",
your mission is a success. Once I got mine I caught aggro from an
Ahriman and quickly hit my panic macro to get the hell out of there.
This vest is not too bad, but is another piece of gear that isn't
party worthy (time to save 600K for a Black Cotehardie). I have no
experience with how much longer the vest makes Hide last, because
that ability fluctuates just like Sneak does. /cry
If you fail to open the lock, try again. If the chest was trapped,
you become weakened for a while and must wait until the weakness wears
off (could last for an hour or maybe only 10 minutes it varies) and
then go find a new coffer to open. If you get a Mimic, use your
panic macro as fast as possible. You cannot run from a Mimic.
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